Last Updated on February 20, 2023
Who Is Torm?
In Faerûn, Torm is the patron deity of paladins. He is a god of duty, loyalty, and righteousness who is often seen as a paragon of law and chivalry. Nicknamed Torm the True and the Loyal Fury by his worshippers, Torm is a god who inspires his followers to be thoughtful of their actions.
- Alignment: Lawful Good
- Symbol: White right gauntlet
- Domains: War
All gods have domains and portfolios. At first, these might seem like the same thing, but they’re quite different. A domain is a generalized term for a deity’s influence on the mortal world. You can think of it as the sort of genre of a god.
A portfolio, on the other hand, is a collection of individual things a god has influence over. Torm’s portfolio includes courage, self-sacrifice, duty, loyalty, righteousness, law, and obedience.
In the Forgotten Realms, all of the gods we talk about exist, so belief often isn’t an issue. However, people may choose to worship different gods. Since Torm is the patron saint of paladins, many paladins may worship him in passing at least.
They might pray to him when struggling with one of the principles of his portfolio, or they might provide a more constant form of worship that involves regular prayer and maybe even some form of ritual.
Torm himself values loyalty above all else, whether that be loyalty to others, loyalty to an oath (duty), or loyalty to one’s own values (integrity). He’s also a god that encourages his followers to be brave, as bravery in the face of danger is viewed as an important way to show one’s respect for duty.
History and Relationships
Torm is a Lawful Good deity, which means he tends to be on the side of the heroes. He doesn’t have a massive role in any 5e storylines, but he definitely makes appearances here and there as he’s part of a rather important group of deities known as the Triad.
The Triad is composed of three deities: Ilmater, Tyr, and Torm. The group was formed when Tyr led a holy crusade against a region filled with anarchy and chaos. Ilmater, who values self-sacrifice and the protection of the innocent, joined his cause first, and Torm joined in later as the trio’s war leader.
While Torm was easily the most militant god in the Triad, he also served as a sort of merciful balance. Tyr was a very zealous god, one whose self-righteousness could often outweigh the good he intended on doing. Torm enforced his ideals as well though and often reminded Tyr to pause and show mercy when possible.
Later on, Torm became the leader of the Triad after Tyr’s death. During this time, Torm added the ideal of law to his portfolio as he was now more responsible than ever for doling out divine judgment.
Tyr did return to life sometime after the Spellplague and returned to his seat as the leader of the Triad. Torm then returned to his spot as the voice of reason, and so far, things have continued to go smoothly for these Lawful Good deities.
Including Torm in a 5e Campaign
Torm isn’t a highly influential god, but he certainly has connections to the Forgotten Realms that make him a good option for inclusion in any sort of god-centered campaign. Even if he doesn’t take on a primary role, he makes an excellent option for player characters, especially paladins, to worship.
There are many worshippers of Torm or, rather, many orders that worship the deity. Collectively, his worshippers are known as Tormtar. They carry out his ideals on the material plane or, rather, follow his teachings by using his ideals to dictate their lives.
In general, worshippers of Torm are the good guys in a campaign setting. They help others out of a sense of duty, they’re loyal to a fault, and they are hopeful and courageous even in the face of a certain defeat.
As a DM, you can use Torm and his worshippers as standard allies in a quest against evil. Because of the sort of vanilla nature of Torm’s lawful goodness, it really doesn’t matter what sort of evil you’re going up against. While evil deities and their worshippers are the natural foil, just about any “bad guys” would be something for the Tormtar to put an end to.
As a player, worshipping Torm is easy. Since this god is mainly worshipped by paladins, he makes an excellent option. You can think of his ideals as additional tenets for your character to strive to uphold.
Torm fills a somewhat necessary archetype in a pantheon of deities. He is a deity that enforces good behavior and encourages his followers to uphold “good” ideals. While he might not be incredibly exciting, he’s a great choice for inclusion in campaigns focused on a more classic fantasy adventure vibe.
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As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much.