© Wizards of the Coast by Jason Rainville

Deities in Dungeons & Dragons: By the Gods!

Gods are an integral part of the structure of almost any world.

Mythologies and the retellings of the acts of deities not only claim to explain how large ideas and aspects of the world came to be, but they also tend to actually shape the world through the acts of their followers.

Without calling out any specific religions of our world, we can see plenty of crusades and religious sects who have ruled not one but many governments throughout our own history.

This concept is no different in the many worlds of Dungeons and Dragons.

Okay.. maybe it can be a bit different. Many of the worlds we might experience in our favorite TTRPG have gods that you could actually have the fortune (or misfortune) of meeting face to face.

This idea that gods have a direct influence on the worlds we adventure in can be mind-blowing, and it can set the tone for many campaigns.

If you’re just getting into D&D, or are a longtime fan looking for more information, we hope this article can begin to enlighten you.

We’ll discuss deities from the perspectives of both dungeon masters and players, and then introduce you to many of the established gods and pantheons for different campaign settings.

DMing Deities and Demigods

There is a reason why ‘Gods of Your World’ is on the 10th page of the DMG.

Gods, whether or not they exist in your world, are important. In fact, the very first assumption in worldbuilding is that “Gods Oversee Your World.” 

Most of the time we discuss the Forgotten Realms as the main setting of D&D, and when we do so we’re discussing a fantastical world littered with the influence of the gods.

From the Tieflings‘ ties to Asmodeus or other demonic lords, to a cleric who has dedicated their life in service to a god, our players will all have some relationship to these powerful beings. 

If you’re using a preset campaign, the influence of the gods should be pretty straightforward. A campaign centered around demons taking over the world is typically going to look much different than one centered around political strife.

Even then, we have to be ready to respond to our characters’ relationships with deities. 

That brings us to one of the biggest responsibilities you’ll have when it comes to gods. Being able to convey the messages and wills of the gods to your players is extremely important.

When you’re preparing for any campaign, you should be talking to your players about their characters.

When you do this make sure to ask questions about gods. This is straightforward for a cleric, warlock, or druid, but should be contemplated for every character.

You’ll want to understand two things, who they worship, and what their relationship is like.

If your paladin player has devoted themselves to Pelor you’ll want to know a thing or two about the god of light and be prepared to answer their prayers. Giving your players’ characters enough importance to warrant direct communication with the gods is a great way to create fulfillment. 

Some of us like to create our own worlds, and that’s amazing. When you do so, I want you to think about a few things:

  • How do gods affect the world?
  • Which gods are in your world?
  • How do the gods relate to each other?

Just answering these three simple questions will build so much lore for your world. Not only that, but it will give you the chance to do all those things that might come easier to someone who’s running a preconceived world.

In the original Dungeons & Dragons, there were three classes: Cleric, Fighting man, and Magic-User. 

How Gods Affect Players In DnD

Mechanically, the only class that is actually affected by gods are clerics. They gain their powers through the domain of the god they worship. This decides their subclass, and a lot more as far as roleplay goes. 

Perhaps the craziest thing about clerics is the 10th level ability they gain named Divine Intervention. Any guesses what it does?

That’s right, he said in Dora voice. They literally call upon their god to intercede in affairs. I mean, come on right, an actual god affecting the outcome of a battle or worse, a dinner party?!

It may seem crazy that clerics are the only class with an actual mechanical relationship to the gods, but did you know that in the original Dungeons & Dragons, there were only three classes? Cleric, Fighting man, and Magic-User were your options, so ⅓ of the classes were reliant upon gods! 

Clerics are spoiled, but every character has some relationship with gods. You’ll want to figure out what that means to you because, in a world where gods abound, your stance is important. 

In most settings, it’s hard to be an atheist, but you can still choose to distrust or despise the powers at be. Your actions are probably at least somewhat shaped by which path you choose. A druid faithful to Melora will be far more connected to the savagery of nature than one devoted to Eldath. 

There’s also the consideration of how your race plays into your belief in a deity.

A half-orc might have an interesting relationship with Gruumsh, or might’ve been taught to believe that he is a good god. Playing into racial deities is an excellent way to feel more connected to your character’s race, and to learn more about their culture.

Who Are The Deities

While you always reserve the right to create your own gods, there are plenty of options to choose from so you don’t have to. The following are lists of deities from different settings in the D&D multiverse. 

We’ve sectioned them out by alignment, so if you’re looking for a chaotic good god for your Dragonlance campaign, feel free to scroll on down.

Each deity has its suggested domain, symbol, and a brief description as well. The domains are for clerics, but also give you a good idea of what each god does.

The domains introduced in the PHB and DMG are well covered and each god should clearly have one of those, but domains introduced later are more open to debate.

The domains that currently exist are:

  • Arcana SCAG
  • DeathDMG
  • ForgeXGtE
  • Grave XGtE
  • KnowledgePHB
  • LifePHB
  • LightPHB
  • NaturePHB
  • OrderGGtR/TCoE
  • PeaceTCoE
  • TempestPHB
  • TrickeryPHB
  • TwilightTCoE
  • WarPHB

Deities of the Forgotten Realms

The Forgotten Realms are the most common setting in Dungeons and Dragons, and most gods on this list are ones you can expect to encounter at one point or another.

The Faerunian pantheon further in this article is largely made from selections of these gods, along with a few others. You can also expect most racial deities to exist alongside these in a typical setting.

Lawful Good 

Ilmater, god of endurance

  • Suggested Domain: Life, Twilight
  • Symbol: Hands bound at the wrist with a red cord

The Crying God, or the One Who Endures, is the god of martyrs and those who have suffered. His teachings encouraged his followers to save others from harm and to take the burden of suffering in the place of others.

Torm, god of courage and self-sacrifice

  • Suggested Domain: War
  • Symbol: White right-hand gauntlet

The god of duty, loyalty, and righteousness was once a mortal who served Tyr in his Procession of Justice, a war on chaos and evil. His followers all seek to spread ideals of honesty and righteousness, and like their deity, are willing to war against those who would oppose them.

Tyr, god of justice

  • Suggested Domain: War, Order
  • Symbol: Balanced scales resting on a warhammer

Tyr is the greater god of the Triad, a group of lawful good gods including Ilmater and Torm. He is blind and maimed, having lost his right hand in battle, and represents the sacrifice that comes with living a lawfully good life.

Neutral Good 

Chauntea, goddess of agriculture

  • Suggested Domain: Life
  • Symbol: Sheaf of grain, or blooming rose over grain

Worshipped by druids, farmers, and gardeners, Chauntea is the deity of agriculture and plant cultivation. Some of her worshippers go as far as to worship her as the avatar of Abeir-Toril, the world of the forgotten realms setting.

Deneir, god of writing

  • Suggested Domain: Knowledge, Arcana
  • Symbol: Lit candle above an open eye

Deneir, the Scribe of Oghma, is worshipped by those who value inventing, learning, and history. Churches of Deneir often have extensive libraries dedicated to maps and histories.

Eldath, goddess of peace

  • Suggested Domain: Life, Nature, Peace
  • Symbol: Waterfall plunging into still pool

The presence of the Green Goddess can be felt in any oasis of serenity. She is a pacifistic goddess who blesses waters with healing power. Her followers only resort to violence as a last resort, in the protection of peace.

Lathander, god of birth and renewal

  • Suggested Domain: Life, Light
  • Symbol: Road traveling into a sunrise

The Morninglord is a picture-perfect representation of a neutral good deity. His portfolio includes dawn, creativity, athletics, renewal, and vitality, and he is often called upon to bless new life into this world.

Mielikki, goddess of forests

  • Suggested Domain: Nature
  • Symbol: Unicorn’s head

This deity is often pictured with a bow in her hand in the Grove of Unicorns, a realm within the House of Nature. Druids who follow her are the closest to rangers druids get, and might even wear metal armor.

Milil, god of poetry

  • Suggested Domain: Light
  • Symbol: Five-stringed harp made of leaves

Milil is a servant of Oghma who teaches the philosophy of living life as if it were a song. His followers enjoy the ups and downs of life and do not fear the end of the tune. Bards would find great comfort in worshipping Milil.

Mystra, goddess of magic

  • Suggested Domain: Knowledge, Arcana
  • Symbol: Circle of seven stars, or nine stars encircling a flower or red mist, or a single star

Mystra is so innately tied to magic that an incarnation of her was once a mortal wizard by the name of Midnight. She can cast almost any spell ever known at the highest level and is restricted by none of the things which restrain mortal mages. She can even impart spell knowledge to her devout.

Chaotic Good

Lliira, goddess of joy

  • Suggested Domain: Life
  • Symbol: Triangle of 3 six pointed stars

A truly carefree deity, her followers are known as the joydancers. Her blessings are extended to any celebrations, so long as they are not touched by violence.

Selune, goddess of the moon

  • Suggested Domain: Knowledge, Life
  • Symbol: Pair of eyes surrounded by seven stars

A combination of the slavic Zorya, and various moon goddesses throughout various faiths, Selune changes with the phases of the moon. Each of her aspects watch over the world below, and her dominion spreads over all that is touched by the light of the moon.

Sune, goddess of love and beauty

  • Suggested Domain: Life, Light
  • Symbol: Face of a beautiful, red-headed woman

Sune is closely related to Athena and Aphrodite of the greek pantheon. She is worshipped by all those who appreciate beauty over all else.

Tymora, goddess of good fortune

  • Suggested Domain: Trickery
  • Symbol: Face-up coin

Tymora is the sister of Beshaba, and upholds a staunch rivalry with her sibling. She decides the fate of those who would worship evil with a roll of her dice, and in turn gives her blessing to those who are willing to take risks in life.

Lawful Neutral

Azuth, god of wizards

  • Suggested Domain: Arcana, Knowledge
  • Symbol: Left hand pointing upward, outlined in fire

Azuth is a servant of Mystra, and holds his place as the lesser deity of magic. His followers, known as the Magistrati, consisting of monks, clerics, wizards, and other spellcasters, act as a sort of administration for magic users in whatever cities they are found.

Helm, god of protection

  • Suggested Domain: Life, Light
  • Symbol: Staring eye on upright left gauntlet

Helm, often pictured in a suit of armor, is highly worshipped by paladins and guards. He is the archetypal protector enforcer, and is known by many names, including the Watcher, the Vigilant, and He of the Unsleeping Eyes.

Kelemvor, god of the dead

  • Suggested Domain: Death
  • Symbol: Upright skeletal arm holding balanced scales

Kelemvor is one of the few death gods who believes that death is something that should be honored, not feared. He acts as the judge of the damned, sending those who have passed on to their appropriate final resting place.

Savras, god of divination and law

  • Suggested Domain: Arcana, Knowledge
  • Symbol: Crystal ball containing many kind of eyes

A secondary servant of Mystra, Savras once vied for a position as god of wizards, eventually losing out to Azuth. His followers are diviners and truth-speakers, using their connection to magic to foresee that which is yet to come.

True Neutral

Gond, god of craft

  • Suggested Domain: Forge, Knowledge
  • Symbol: Toothed cog with four spokes

More than just the god of craft, Gond is known as the Lord of All Smiths. He is known as Nebulin by gnomes, and Zionil in the Shining Lands. He encourages inventiveness and innovation in all of his followers.

Oghma, god of knowledge

  • Suggested Domain: Knowledge
  • Symbol: Blank scroll

Oghma is the chief deity of knowledge in the pantheons he is a part of. He is the lord of bards, invention, knowledge, and inspiration.

Silvanus, god of wild nature

  • Suggested Domain: Nature
  • Symbol: Oak leaf

The partner to Chauntea, Silvanus represents the wilder part of nature. As he embraces more of the savage, chaotic side of the world, he cares far more for nature than balance and order; an idea reflected in the actions of his followers.

Tempus, god of war

  • Suggested Domain: War
  • Symbol: Upright flaming sword

Before Tempus took his place as the god of war, there was a great battle between all those who sought the position. Eventually, having absorbed the power of all those he defeated, Tempus stood alone in his rule. He believes in honorable battle and despises cowardice.

Waukeen, goddess of trade

  • Suggested Domain: Knowledge, Trickery
  • Symbol: Upright coin with Waukeen’s profile facing left

For a lesser deity, Waukeen’s dominion spreads wide. She has dominion over everything related to commerce, from fair trade to smuggling. Persistence and negotiation are the staples of her teachings.

Chaotic Neutral

Leira, goddess of illusion

  • Suggested Domain: Trickery
  • Symbol: Point-down triangle containing a swirl of mist

Leira is a liar, favoring deception to the truth whenever she can. Leirans, her followers, reflect these mannerisms and will often disguise themselves to achieve their goals. 

Mask, god of thieves

  • Suggested Domain: Trickery
  • Symbol: Black mask

Mask is perhaps the most well-known deity of thieves, spies, and assassins. What is often forgotten is that the mantle has been worn by many over the ages, all taking on the personality and responsibility of the Lord of Shadows.

Lawful Evil

Bane, god of tyranny

  • Suggested Domain: Order, War
  • Symbol: Upright black right hand, thumb and fingers together

Not a roided out Batman villain, Bane is set on dominion over all of Faerun (or whatever world you happen to be using him in). As a cruel, intelligent tyrant he uses his influence to spread his rule, acting indirectly through his followers.

Loviatar, goddess of pain

  • Suggested Domain: Death
  • Symbol: Nine-tailed barbed scourge

Loviatar is the servant and queen of Bane. She shares his passion for tyranny and enjoys abusing others through physical and psychological torture. 

Neutral Evil

Bhaal, god of murder

  • Suggested Domain: Death
  • Symbol: Skull surrounded by a ring of blood droplets

Bhaal is a truly terrifying deity whose influence spreads over all acts of violence. His worshippers are an unruly cult of people who enjoy murdering others to appease their god. Along with Bane and Myrkul he was given dominion over Jergal’s realm, having once been mortal adventurers seeking power.

Myrkul, god of death

  • Suggested Domain: Death
  • Symbol: White human skull

Worshippers of Myrkul are rare. He inspires fear of death in all, gaining his power not from adoration but from pure terror.

Shar, goddess of darkness and loss

  • Suggested Domain: Death, Trickery
  • Symbol: Black disk encircled with a border

Shar is the twin sister of Selune, and her dominion spreads widely over all that the darkness of night touches. She is perhaps most well known for creating the Shadow Weave, a web of dark magical energy influencing the multiverse.

Chaotic Evil

Beshaba, goddess of misfortune

  • Suggested Domain: Trickery
  • Symbol: Black antlers

Beshaba is set upon destroying her sister Tymora. Her portfolio of mischief, misfortune, accidents and bad luck are worshipped by many, although most of this worship is inspired by fear. Many of her adventurous followers took on roles of assassins, bringing misfortune to others.

Cyric, god of lies

  • Suggested Domain: Trickery
  • Symbol: White jawless skull on black or purple starburst 

Cyric, the Prince of Lies, is one of the most influential evil gods. He has toppled many thrones and stolen the worship of other evil gods. He was responsible for the Spellplague, the multiversal chaos that tore the fabric of reality.

Malar, god of the hunt

  • Suggested Domain: Nature
  • Symbol: Clawed paw

Malar is a god who is only vaguely humanoid. Known as the Beastlord, he is the god of evil lycanthropes, bestial savagery and bloodlust. He encourages the dismantling of civilization.

Talona, goddess of disease and poison

  • Suggested Domain: Death
  • Symbol: Three teardrops on a triangle

Talona’s followers will often scar themselves and test themselves by building up resistances to poisons and diseases. They view those who succumb to such things as weak and disposable.

Talos, god of storms

  • Suggested Domain: Tempest
  • Symbol: Three lightning bolts radiating from a central point

Talos is perhaps an aspect of the Orc god Gruumsh. Like a storm, he seeks to spread violence and mayhem through destruction and demands absolute obedience from his worshippers.

Deities of Greyhawk

The deities of Greyhawk are among the first deities to be created, or added, to the mythos of Dungeons & Dragons, since the world of Greyhawk was the expansion of one of Gary Gygax’s first settings.

In fact, St. Cuthbert and Pholtus were the first two gods created by Gygax as a response to his clerics’ desire to worship original gods.

Lawful Good 

Heironeous, god of chivalry and valor

  • Suggested Domain: War
  • Symbol: Lightning Bolt

Heironeous views the world as dangerous and believes that such dangers should be overcome with honor. The paladins, soldiers, and clerics who follow him act with righteous intent to spread goodwill throughout the lands.

Pholtus, god of light and law

  • Suggested Domain: Light, Order
  • Symbol: Silver sun or full moon partially eclipsed by a smaller crescent moon

Followers of Pholtus believe in the One True Way set out by their god. They have little room for mercy in the spreading of their ideals throughout the world.

Rao, god of peace and reason

  • Suggested Domain: Knowledge, Peace
  • Symbol: White heart

Reason leads to discourse, discourse to peace, and peace to serenity. This is the teachings of Rao, who spreads an air of calm wherever he or his followers go.

Ulaa, goddess of hills and mountains

  • Suggested Domain: Life, War
  • Symbol: Mountain with a circle at its heart

Neutral Good 

Ehlonna, goddess of woodlands

  • Suggested Domain: Life, Nature
  • Symbol: Unicorn horn

Fharlanghn, god of horizons and travel

  • Suggested Domain: Knowledge, Trickery
  • Symbol: Circle crossed by a curved horizontal line

Pelor, god of the sun and healing

  • Suggested Domain: Life, Light
  • Symbol: Sun

Chaotic Good

Kord, god of athletics and sport

  • Suggested Domain: Tempest, War
  • Symbol: Four spears and four maces radiating out from a central point

Trithereon, god of liberty and retribution

  • Suggested Domain: War
  • Symbol: Triskelion

Lawful Neutral

St. Cuthbert, god of common sense and zeal

  • Suggested Domain: Knowledge
  • Symbol: Circle at the center of a starburst of lines

Wee Jas, goddess of magic and death

  • Suggested Domain: Death, Knowledge
  • Symbol: Red skull in front of a fireball

True Neutral

Beory, goddess of nature

  • Suggested Domain: Nature
  • Symbol: Green disk

Boccob, god of magic

  • Suggested Domain: Knowledge
  • Symbol: Eye within a pentagram

Celestian, god of stars and wanderers

  • Suggested Domain: Knowledge
  • Symbol: Arc of seven stars in a circle

Istus, goddess of fate and destiny

  • Suggested Domain: Knowledge
  • Symbol: Weaver’s spindle with three strands

Obad-Hai, god of nature

  • Suggested Domain: Nature
  • Symbol: Oak leaf and acorn

Chaotic Neutral

Olidammara, god of revelry

  • Suggested Domain: Trickery
  • Symbol: Laughing mask

Ralishaz, god of ill luck and insanity

  • Suggested Domain: Trickery
  • Symbol: Three bone fate-casting sticks

Lawful Evil

Hextor, god of war and discord

  • Suggested Domain: War
  • Symbol: Six arrows facing downwards in a fan

Neutral Evil

Incabulos, god of plague and famine

  • Suggested Domain: Death
  • Symbol: Reptilian eye with a horizontal diamond

Nerull, god of death

  • Suggested Domain: Death
  • Symbol: Skull with either a sickle or a scythe

Vecna, god of evil secrets

  • Suggested Domain: Knowledge
  • Symbol: Hand with eye in palm

Chaotic Evil

Erythnul, god of envy and slaughter

  • Suggested Domain: War
  • Symbol: Blood drop

Iuz, god of pain and oppression

  • Suggested Domain: Death
  • Symbol: Grinning human skull

Tharizdun, god of eternal darkness

  • Suggested Domain: Trickery
  • Symbol: Dark spiral or inverted ziggurat

Deities of Dragonlance

Krynn, the world of dragonlance is populated by gods that are very distant from the affairs of mortals.

While certain deities may send messengers or omens, and on rare occasions an aspect of themselves to the material plane, none of these gods are bothered to come down and have any direct influence.

Lawful Good

Paladine, god of rulers and guardians

  • Suggested Domain: War
  • Symbol: Silver triangle

Kiri-Jolith, god of honor and war

  • Suggested Domain: War
  • Symbol: Bison’s horns

Majere, god of meditation and order

  • Suggested Domain: Knowledge
  • Symbol: Copper spider

Mishakal, goddess of healing

  • Suggested Domain: Knowledge, Life
  • Symbol: Blue infinity sign

Solinari, god of good magic

  • Suggested Domain: No clerics
  • Symbol: White circle or sphere

Neutral Good

Branchala, god of music

  • Suggested Domain: 
  • Symbol: Bard’s harp

Habbakuk, god of animal life and the sea

  • Suggested Domain: Nature, Tempest
  • Symbol: Blue bird

True Neutral

Gilean, god of knowledge

  • Suggested Domain: Knowledge
  • Symbol: Open book

Chislev, goddess of nature

  • Suggested Domain: Nature
  • Symbol: Feather

Reorx, god of craft

  • Suggested Domain: Knowledge
  • Symbol: Forging hammer

Shinare, goddess of wealth and trade

  • Suggested Domain: Knowledge, Trickery
  • Symbol: Griffon’s wing

Sirrion, god of fire and change

  • Suggested Domain: Nature
  • Symbol: Multi-colored fire

Zivilyn, god of wisdom

  • Suggested Domain: Knowledge
  • Symbol: Great green or gold tree

Lunitari, goddess of neutral magic

  • Suggested Domain: No clerics
  • Symbol: Red circle or sphere

Lawful Evil

Takhisis, goddess of might and hatred

  • Suggested Domain: Death
  • Symbol: Black Crescent

Chemosh, god of the undead

  • Suggested Domain: Death
  • Symbol: Yellow skull

Sargonnas, god of vengeance and fire

  • Suggested Domain: War
  • Symbol: Stylized red condor

Nuitari, god of evil magic

  • Suggested Domain: No clerics
  • Symbol: Black circle or sphere

Neutral Evil

Morgion, god of disease and secrecy

  • Suggested Domain: Death
  • Symbol: Hood with two red eyes

Chaotic Evil

Hiddukel, god of lies and greed

  • Suggested Domain: Trickery
  • Symbol: Broken merchant’s scales

Zeboim, goddess of the sea and storms

  • Suggested Domain: Tempest
  • Symbol: Turtle shell

Deities of Eberron

The deities of Eberron work differently than the gods of other settings. Instead of a god that can physically take shape on the material plane, the gods of eberron are distant.

Because of this, there are multiple religions that have faith in different ideas of gods. For this reason, the gods of eberron are sorted a bit differently than those of other settings.

It’s also important to note that clerics commune with celestial beings instead of gods, as the closest physical representations of power that true deities would hold. 

The Sovereign Host

Arawai, goddess of fertility

  • Suggested Domain: Life, Nature
  • Symbol: Sheaf of wheat tied with green ribbon

Aureon, god of law and knowledge

  • Suggested Domain: Knowledge
  • Symbol: Open tome

Balinor, god of beasts and the hunt

  • Suggested Domain: Life, Nature
  • Symbol: Pair of antlers

Boldrei, goddess of community and home

  • Suggested Domain: Life
  • Symbol: Fire in a stone hearth

Dol Arrah, goddess of sunlight and honor

  • Suggested Domain: Light, War
  • Symbol: Rising sun

Dol Dorn, god of strength at arms

  • Suggested Domain: War
  • Symbol: Longsword crossed over a shield

Kol Korran, god of trade and wealth

  • Suggested Domain: Trickery
  • Symbol: Nine-sided gold coin

Olladra, goddess of good fortune

  • Suggested Domain: Life, Trickery
  • Symbol: Domino

Onatar, god of craft

  • Suggested Domain: Knowledge
  • Symbol: Crossed hammer and tongs

The Dark Six

The Devourer, god of nature’s wrath

  • Suggested Domain: Tempest
  • Symbol: Bundle of five sharpened bones

The Fury, goddess of wrath and madness

  • Suggested Domain: War
  • Symbol: Winged wyrm with woman’s head and upper body

The Keeper, god of greed and death

  • Suggested Domain: Death
  • Symbol: Dragonshard stone in the shape of a fang

The Mockery, god of violence and treachery

  • Suggested Domain: War
  • Symbol: Five blood-spattered tools

The Shadow, god of dark magic

  • Suggested Domain: Knowledge
  • Symbol: Obsidian Tower

The Traveler, deity of chaos and change

  • Suggested Domain: Trickery, Knowledge
  • Symbol: Four crossed, rune-inscribed bones

Other Faiths of Eberron

The Silver Flame

  • Suggested Domain: Life, Light, War
  • Symbol: Flame drawn on silver or molded from silver

The Blood of Vol

  • Suggested Domain: Death, Life
  • Symbol: Stylized dragon skull on red teardrop gem

Cults of the Dragon Below

  • Suggested Domain: Trickery
  • Symbol: Varies

The Path of Light

  • Suggested Domain: Life, Light
  • Symbol: Brilliant crystal

The Undying Court

  • Suggested Domain: Knowledge, Life
  • Symbol: Varies

The Spirits of the Past

  • Suggested Domain: War
  • Symbol: Varies

Nonhuman Deities

Most deities are at least vaguely human in appearance. While there are many races to choose from when playing D&D, few of them have gods that reflect their own appearance.

This is a list of deities a nonhuman character with heavy ties to their culture might worship.

Lawful Good

Bahamut, god of good

  • Race: Dragon
  • Suggested Domain: Life, War
  • Symbol: Dragon’s head in profile

Garl Glittergold, god of trickery and wiles

  • Race: Gnome
  • Suggested Domain: Trickery
  • Symbol: Gold nugget

Moradin, god of creation

  • Race: Dwarf
  • Suggested Domain: Knowledge
  • Symbol: Hammer and anvil

Yondalla, goddess of fertility and protection

  • Race: Halfling
  • Suggested Domain: Life
  • Symbol: Shield

Chaotic Good

Corellon Larethian, deity of art and magic

  • Race: Elf
  • Suggested Domain: Light
  • Symbol: Quarter moon or starburst

Deep Sashelas, god of the sea

  • Race: Elf
  • Suggested Domain: Nature, Tempest
  • Symbol: Dolphin

Rillifane Rallathil, god of nature

  • Race: Wood-elf
  • Suggested Domain: Nature
  • Symbol: Oak

Sehanine Moonbow, goddess of the moon

  • Race: Elf
  • Suggested Domain: Knowledge
  • Symbol: Crescent moon

True Neutral

Eadro, deity of the sea

  • Race: Merfolk
  • Suggested Domain: Nature, Tempest
  • Symbol: Spiral design

Semuanya, deity of survival

Skerrit, god of nature

  • Race: Centaur/Satyr
  • Suggested Domain: Nature
  • Symbol: Oak growing from acorn

Skoraeus Stonebones, god of art

  • Race: Stone giant
  • Suggested Domain: Knowledge
  • Symbol: Stalactite

Lawful Evil

Kurtulmak, god of war and mining

  • Race: Kobold
  • Suggested Domain: War
  • Symbol: Gnome skull

Maglubiyet, god of war

  • Race: Goblin
  • Suggested Domain: War
  • Symbol: Bloody axe

Sekolah, god of the hunt

  • Race: Sahuagin
  • Suggested Domain: Nature, Tempest
  • Symbol: Shark

Surtur, god of craft

  • Race: Fire giant
  • Suggested Domain: Knowledge, War
  • Symbol: Flaming sword 

Tiamat, goddess of evil

  • Race: Dragon
  • Suggested Domain: Trickery
  • Symbol: Dragon head with five claw marks

Neutral Evil

Blibdoolpoolp, goddess of death

  • Race: Kuo-toa
  • Suggested Domain: Death
  • Symbol: Lobster head or black pearl

Chaotic Evil

Grolantor, god of war

  • Race: Hill giant
  • Suggested Domain: War
  • Symbol: Wooden club

Gruumsh, god of storms and war

  • Race: Orc
  • Suggested Domain: Tempest, War
  • Symbol: Unblinking eye

Hruggek, god of violence

  • Race: Bugbear
  • Suggested Domain: War
  • Symbol: Morningstar

Laogzed, god of hunger

  • Race: Troglodyte
  • Suggested Domain: Death
  • Symbol: Image of the lizard/toad god

Lolth, goddess of spider

  • Race: Drow
  • Suggested Domain: Trickery
  • Symbol: Spider

Thrym, god of strength

  • Race: Frost giants
  • Suggested Domain: War
  • Symbol: White double-bladed axe

Pantheons

Choosing gods can be tough, especially with such a large variety to select from. For that reason, there exist a few premade pantheons, or groups of gods, to incorporate into your world. The following are two pantheons you might want to use.

Faerûnian Pantheon

Akadi, goddess of air 

Amaunator, god of the sun

Asmodeus, god of indulgence

Auril, goddess of winter

Azuth, god of wizardry

Bane, god of tyranny

Beshaba, goddess of misfortune

Bhaal, god of murder

Chauntea, goddess of agriculture

Cyric, god of lies

Deneir, god of writing

Eldath, goddess of peace

Gond, god of craft

Grumbar, god of earth

Gwaeron Windstrom, god of tracking

Helm, god of watchfulness

Hoar, god of revenge and retribution

Ilmater, god of endurance

Istishia, god of water

Jergal, scribe of the dead

Kelemvor, god of the dead

Kossuth, god of fire

Lathander, god of dawn and renewal

Leira, goddess of illusion

Lliira, goddess of joy

Loviatar, goddess of pain

Malar, god of the hunt

Mask, god of thieves

Mielikki, goddess of forests

Milil, god of poetry and song

Myrkul, god of death

Mystra, goddess of magic

Oghma, god of knowledge

The Red Knight, goddess of strategy

Savras, god of divination and fate

Selune, goddess of the moon

Shar, goddess of darkness and loss

Silvanus, god of wild nature

Sune, goddess of love and beauty

Talona, goddess of poison and disease

Talos, god of storms

Tempus, god of war

Torm, god of courage and self-sacrifice

Tymora, goddess of good fortune

Tyr, god of justice

Umberlee, goddess of the sea

Valkur, Northlander god of sailors

Waukeen, goddess of trade

Dawn War Pantheon

Asmodeus, god of tyranny

Avandra, goddess of change and luck

Bahamut, god of justice and nobility

Bane, god of war and conquest

Corellon, god of magic and the arts

Erathis, goddess of civilization and invention

Gruumsh, god of destruction

Ioun, goddess of knowledge

Kord, god of strength and storms

Lolth, goddess of spiders and lies

Melora, goddess of wilderness and the sea

Moradin, god of creation

Pelor, god of the sun and agriculture

Raven Queen, goddess of death

Sehanine, goddess of the moon

Tharizdun, god of madness

Tiamat, goddess of wealth, greed and vengeance

Torog, god of the Underdark

Vecna, god of evil secrets

Zehir, god of darkness and poison

Go and spread the good word; the gods live.