Ring of Jumping 5e: Uses, Cost, How it Works

Last Updated on October 31, 2023

Welcome to our magic item gear guide to the Ring of Jumping from the Player’s Handbook.  

We list the cost of the Ring of Jumping at 3,000 gold pieces in our Magic Item Pricing Guide

In this guide, we’ll outline how this magic item works (including the Jump spell as well as rules for jumping vertically and horizontally) and which character classes can make the best use of this item. 

Ring of Jumping

Ring, uncommon (requires attunement) 

While wearing this ring, you can cast the jump spell from it as a bonus action at will but can target only yourself when you do so.

Player’s Handbook, pg. 191

What Is a Ring of Jumping in Simple Terms?

The Ring of Jumping is an uncommon magic ring that allows its wearer (once attuned) to cast the Jump spell on themself at will. Jump is a 1st-level transmutation spell that triples the jump distance (both horizontally and vertically) of the spell’s target for the next minute or the spell ends. 

Unlike a lot of items that require their user to expend charges that are regained after a while or can only be used once or twice per rest, the Ring of Jumping is one of the few magic items that allows at-will spellcasting

This effectively means that there’s almost no reason a character with the ring should ever be expected not to have their jump distance tripled. 

Using the Ring of Jumping 

The Ring of Jumping allows you to cast Jump.  This is how the Jump spell works. 


  • Level: 1st
  • Classes: Druid, Ranger, Sorcerer, Wizard, Artificer
  • School: Transmutation
  • Casting Time: 1 action
  • Range/Area: Touch
  • Duration: 1 minute
  • Attack/Save: None
  • Damage/Effect: Buff
  • Components: V, S, M (a grasshopper’s hind leg)

Source: Basic Rules, pg. 254

You touch a creature. The creature’s jump distance is tripled until the spell ends

Of course, when you cast a spell from a magic item, you remove the need for verbal, somatic, or material components, and when you cast Jump from a Ring of Jumping, you can only target yourself.

Otherwise, this is one of the simplest spells/magic items in D&D.  Well, it is until you start trying to calculate how far the Ring of Jumping actually lets you jump. 

Jumping Distances in DnD 5e

How far you can jump in D&D 5e is dependent on two things: first, whether you are trying to jump horizontally or vertically, and second, whether or not you have at least 10 feet of movement before you jump. 

  • Horizontal Jumping Distance: If you have a 10-foot of movement to use for a run up, your horizontal jumping distance (measured in feet) is equal to your Strength score. If you don’t have 10 foot of movement to run up, that distance is halved. Either way, each foot of distance jumped costs 1 foot of movement for the turn. 
  • Vertical Jumping Distance: When you jump vertically with 10-feet of run up, you leap into the air a number of feet equal to 3 + your Strength modifier (minimum of 0 feet). If you make a standing vertical jump, the distance is halved. Either way, each foot of the jump costs 1 foot of movement. 

So, while a Ring of Jumping might conceivably give a scrawny sorcerer or wizard (with, say Strength 8) a horizontal jump distance of 24 feet, it’s still only going to raise their basic distance for a high jump (2 feet) to 6 feet. 

Jump amplifies existing ability rather than leveling the playing field. Put a Ring of Jumping on a character with an 18 or even 20 in Strength, and you start to get some wild figures. How about a vertical jump distance of 24 feet? Or a horizontal leap of 60 feet? 

Does the Ring of Jumping Allow Extra Movement?

The Ring of Jumping doesn’t actually let you move; you just spend more of your movement speed jumping rather than walking, running, or moving in some other way.  

Interpreting the rules as written, you can argue the answer would seem to be “no extra movement,” as jumping (like walking or flying or climbing) costs movement, and you can’t move more than your movement in a single round without taking the Dash action. 

The same would apply to jumping. You’re moving farther, not faster. 

However, I would strongly argue that a jump is exempt, and you can jump the full maximum distance that the Ring allows. 

That’s everything you need to know about the Ring of Jumping, folks. So get out there and somersault over some goblins! And, until next time, happy adventuring.

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