Complete Guide to the Linguist Feat in D&D 5e

Last Updated on November 13, 2023


You have studied languages and codes, gaining the following benefits:

  • Increase your Intelligence score by 1, to a maximum of 20.
  • You learn three languages of your choice.
  • You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

Source: Player’s Handbook

(For a list of all the Feats in D&D 5e you can refer to our Feats List)

What Is the Linguist Feat? 

The Linguist feat grants you a +1 to your intelligence stat, up to a maximum of 20. It allows you to learn three languages of your choice, and in addition to this, it grants you the ability to create written ciphers.

Others can’t decipher your cipher unless you teach them to, or if they succeed on an intelligence check, or if they use magic to figure it out. 

This may not seem like much because overall, it isn’t really.

However, if you’re playing in a campaign with a lot of political aspects or one that happens to be spy-themed or has a lot of espionage and all that interesting secret stuff, then this might be something you want to take.

The three languages sound great and can be a lot of fun. But again, languages rarely play a role in most D&D campaigns. It drastically depends on whether or not languages do play a role.

If they do, there are magical items, such as the Helm of Comprehend Languages, that can completely overpower this feat and render it useless. It’s an extremely situational feat. In play however, this feat is rather useless. 

If you’re looking for other Feats, try these two:

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