Last Updated on August 1, 2023
The Athlete feat is designed to represent a character who excels in physical activities and athleticism. When a character takes the Athlete feat, they gain the following benefits:
You have undergone extensive physical training to gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
When you are prone, standing up uses only 5 feet of your movement.
Climbing doesn’t cost you extra movement.
You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Source: Player’s Handbook
- Climb speed now equals your normal movement speed.
- Dexterity or Strength Increased by 1
- Prone and Long Jump movement costs are halved
The Athlete’s Feat can make characters strong, muscular, and tough, offering several benefits, including increasing strength or dexterity, reducing the movement required to stand up when prone, climbing without extra movement cost, and making long or high jumps after moving only 5 feet.
The Athlete’s Feat is particularly useful for fighter-based classes and rogues, enhancing their weapons’ strength or dexterity, helping them get up quickly, re-enter the battle immediately, jump with only a short takeoff speed, and climb without extra movement cost.
Ultimately this is more of a feat to take for the roleplay aspect, or for a particular adventure that involves a lot of climbing and jumping.
To learn about all the Feats in D&D, check out our 5e Feats Guide.
If you enjoyed this, check out these two other 5e Feats:
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I played the game a lot as a kid, back in first edition. Over the past few years since 5e was released, I’ve really started getting back into it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up.