Last Updated on December 21, 2021
As you know, taking the right feats can significantly improve your playing and also make your character more unique.
There are many feats to choose from, and in this article we will talk about the Fey Teleportation feat, which you might consider if you play as High Elf.
What Is a Fey Teleportation Feat in Dungeons & Dragons 5E?
A Fey Teleportation feat slightly boosts your Intelligence or Charisma; teaches you to speak, read, and write Sylvan; and also teaches you the Misty Step spell.
It’s a spell that allows you to teleport up to 30 feet, and you can cast it once without expending a spell slot.
Prerequisite: Elf (High)
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins.
Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:
- Increase your Intelligence or Charisma score by 1 to a maximum of 20.
- You learn to speak, read, and write Sylvan
- You learn the Misty Step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
Souce: Xanathar’s Guide to Everything
If you decide to play as a High Elf, this feat can be quite useful. As you will notice, it offers some nice benefits and can also help you escape some dangerous some situations.
That way, it’s best to take this feat as early in the game as possible, probably at the first or fourth level.
Let’s Break It Down
So, the first thing that we mentioned is that the Fey Teleportation feat slightly boosts your Intelligence or Charisma. But which one to choose?
You can’t go wrong by choosing either of the two, but in most cases, it’s best to choose whichever one is closer to the modifier increase.
On the other hand, you might choose the one that you choose more frequently, which is Charisma for most players.
The ability to read, write, and speak Sylvan is quite good and can be very useful in some situations. For example, if you are spending most of the time in Feywild, speaking Sylvan or Elvish can really make things easier.
However, whether it’s good to know a certain language also depends on the campaign and the story itself.
The third benefit of this feat is the Misty Step spell. If you are not familiar with how it works, the spell allows you to teleport up to 30 feet into an unoccupied space that you can see.
It’s a really nice way to escape the rough situation without taking any attack of opportunities, which can be very beneficial.
Who Benefits the Most
Obviously, you can’t take this feat unless you are a High Elf. However, who will benefit the most when it comes to class choice?
In the case that you are almost dead, surrounded by enemies, and you’ve already used up your spell slot, you will need a way to escape as quickly as possible.
In that situation, having the Fey Teleportation feat can literally save your life.
Long story short, you will benefit the most from this feat if you play as a Spellcaster.
Fey Teleportation vs. Fey Touched
As you probably know, Fey Touched also increases one of your Ability Scores by +1 and teaches you Misty Step spell. So which one should you choose?
Unlike Fey Teleportation, Fey Touched allows you to choose from Intelligence, Wisdom, or Charisma skill increase.
Obviously, if you aim at increasing your Wisdom Ability Score, Fey Touched would be a better choice, but if it’s not that important to you since it’s just a slight boost, there is more to consider.
You should think about the spell recharge. If you are not a Spellcaster and you have taken Fey Teleportation, the spell will recharge on short rest, as opposed to the Fey Touched, which would recharge on a long rest.
Obviously, it mainly depends on your playing style and on whether or not you are a Spellcaster. If you are not, you probably won’t need either of these two feats.
A good thing to keep in mind is that if a party has two short rests between every long rest, it might allow you to cast Mighty Step three times between long rests.
But again, whether or not you will need it depends on the current situation and environment.
You should also consider the campaign you are playing. In some campaigns, Fay Teleportation can be useless but would at least provide an extra “free” use every now and then.
Consider that, depending on the campaign, your long rests might be interrupted, so you would have more short rests.
Notice that Fey Touched gives you two free castings since it teaches you two spells. It opens up a lot of choices and also allows you to use spells that might not be on your class spell list.
That might be a good reason to choose the Fey Touched instead of Fey Teleportation.
Do You Really Need To Know Sylvan?
Since one of the benefits that this feat brings is knowing the Sylvan language, it’s obvious to wonder whether you actually need it, and what are the most useful languages to learn?
According to many players around the world, the most useful languages to learn are Thieves’ Cant, Goblin, Draconic, Undercommon, and Giant respectively.
However, some Game Masters don’t allow non-rogue characters to learn Thieves’ Cant language, and some don’t even consider it a language.
That’s why the Comprehend Language spell has no effect on Thieves’ Cant.
As you can see, Sylvan is not among the top five languages, and knowing Sylvan might not seem like a huge benefit. There is also only a handful of Fey that speak Sylvan and don’t speak common.
Obviously, knowing Sylvan can be useful, but it’s not a huge advantage since you won’t be speaking in Sylvan a lot in an average game.
So, is the Fey Teleportation worth taking? It is, but only if you are a Spellcaster or possibly Warlock.
The benefit of slightly increased Ability Score and the benefit of learning Sylvian is not something that will help you a lot, but the Misty Step definitely is.
Being able to escape the rough situation at ease can completely change the way you play.
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I played the game a lot as a kid, back in first edition. Over the past few years since 5e was released, I’ve really started getting back into it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up.