Last Updated on November 15, 2023
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by an artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan’s tool of your choice (we have a list of artisan’s tools below).
Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
Source: Tasha’s Cauldron of Everything
Table of Contents
Basic Stats of the All-Purpose Tool
First of all, depending on the rarity of your version of the All-Purpose Tool, the item grants a varying bonus to the spell attack rolls and saving throw DCs of your artificer spells.
If the item is Uncommon, the bonus is +1; if Rare, +2; and if Very Rare, +3.
The item takes the form of a simple screwdriver. As an action you can touch it, transforming it into any type of artisan’s tool you wish.
Whatever tool you choose, you are automatically proficient in it, which makes the tool very convenient.
Additionally, you can use the item to learn any cantrip you don’t know, retaining the knowledge for 8 hours. You can use this ability once per dawn.
Finally, it’s worth mentioning that the All-Purpose Tool requires attunement by an artificer, and so will take up one of your precious attunement slots.
Using the All-Purpose Tool
Even as a utility option, access to any of the 17 artisan’s tools or the ability to temporarily learn a cantrip might not appear to be a powerful ability.
The item also provides a nice bonus to Spell Attack rolls and Saving Throw DCs, but while ability can be quite nice, it’s a passive effect without the power or utility of the item’s other two powers.
It’s really the shapeshifting tools and swappable cantrips that make this item an excellent choice for artificers.
All-Purpose Tool: Artisan’s Tools
Artisan’s tools are relatively simple.
There are 17 of them:
- Alchemist’s Supplies
- Brewer’s Supplies
- Calligrapher’s Supplies
- Carpenter’s Tools
- Cartographer’s Tools
- Cobbler’s Tools
- Cook’s Tools
- Glassblower’s Tools
- Jeweler’s Tools
- Leatherworker’s Tools
- Mason’s Tools
- Painter’s Tools
- Potter’s Tools
- Smith’s Tools
- Tinker’s Tools
- Weaver’s Tools
- Woodcarver’s Tools
You can read more about artisan’s tools and what they can do here.
These tools are mostly self-explanatory, but it’s worth noting that Alchemist’s Supplies contain what you need to not only make alchemical substances but also identify substances, neutralize poisons, and maybe even do some regular chemistry.
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Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5’s rules I loved their collaborative take on storytelling. These days I like to use RPGs to develop my creative problem-solving skills as well.