Medium Armor Master 5e – Stay Hidden & Stay Safe

Last Updated on November 14, 2023

Medium Armor Master Feat

Prerequisite: Proficiency with medium armor

You have practiced moving in medium armor to gain the following benefits:

  • Wearing medium armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.
  • When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher. 

Source: Player’s Handbook

Is Medium Armor Master a Good Choice? 

As with so many Feats in 5e, it’s a matter of better choices being available.  Let’s start by looking at it’s positives:

Medium armor is a great choice if you have proficiency in Medium Armor to begin with, as that is the sole prerequisite in order to take this feat.

It’s especially good if you already have 16 or more Dexterity as it provides an additional AC (Up to +3) for Medium Armor wearers. It also sounds cool when you list off the feats you have at the DnD table. 

For example, if you were to take Medium Armor Master and equip Half-Plate, then they’ll have an AC 18 (if your Dex stat is 16). They’ll also be able to use stealth without disadvantage.

For a Medium Armor user, that’s pretty good AC given that it only requires a minimum of 16 Dex to make the most of the feat. 

At the end of the day, as I mentioned, there are better choices.

Dual Wielder, which grants an additional AC if you’re dual wielding as well as bonus damage.  That feat is something I would look into for example.

Of course, this won’t provide much benefit if you aren’t dual wielding, but it’s a better feat if you are. Dual Wielder also works well in combination with this feat. 

If you’re looking for other Feats, try these two:

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