Last Updated on August 22, 2023
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Source: Players Handbook
(For a list of all the Feats in D&D 5e you can refer to our Feats List)
Ability to Dual Wield Non-Light Weapons
Normally, in D&D 5e, you can dual-wield weapons as long as both weapons are light. The Dual Wielder feat allows a character to dual-wield one-handed melee weapons that are not light. This means a character can wield two versatile weapons, such as a longsword or a warhammer, and gain dual-wielding benefits.
Drawing and Stowing Two Weapons
The character can draw or stow two one-handed weapons when they normally can draw or stow only one during their turn. This allows the character to quickly switch between using one or two weapons as the situation demands.
Two-Weapon Fighting Style
The character gains access to the Two-Weapon Fighting style, which means they can add their ability modifier to the damage of the second attack made with their off-hand weapon. Normally, without this feat, characters can only add their ability modifier to the damage of the main-hand attack in a dual-wielding setup.
It’s important to note that the Dual Wielder feat does not grant an extra attack but improves the efficiency and versatility of a character’s dual-wielding capabilities.
It’s a valuable option for characters who want to play as agile and dual-wielding fighters, rangers, or rogues, allowing them to deal more damage in close-quarters combat.
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I played the game a lot as a kid, back in first edition. Over the past few years since 5e was released, I’ve really started getting back into it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up.