Last Updated on January 22, 2023
The Remorhaz is a giant, centipede-like creature that dwells in the deep parts of the world’s coldest and darkest places. It is a fearsome sight, but it also has some unique abilities that make it an exciting creature to encounter.
This guide will give you all the information you need to know about the Remorhaz, from its stats and behavior to where you might find them and how best to deal with them.
Remorhaz Stat Block
Huge monstrosity, unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 195 (17d12 + 85)
- Speed: 30 ft., burrow 20 ft.
- STR 24 (+7), DEX 13 (+1), CON 21 (+5), INT 4 (-3), WIS 10 (+ 0), CHA 5 (-3)
- Damage Immunities: Cold, fire
- Senses: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
- Language: ー
- Challenge: 11 (7,200 XP)
- Heated Body: A creature foolish enough to touch the Remorhaz or attack it with a melee weapon while within 5 feet of it faces 10 (3d6) fire damage.
Actions
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., on target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the creature is grappled (escape DC 17), the target is restrained until the grapple is released, and the Remorhaz can’t bite another target.
Swallow. The Remorhaz initiates a bite attack against a Medium or smaller creature it has grappled. If the attack is successful, that creature takes bite damage and is swallowed. While a creature is swallowed, it is both blinded and restrained. It also has total cover against attacks and effects outside the Remorhaz, and it takes 21 (6d6) acid damage at the beginning of the Remorhaz’s turns.
If a creature inside the Remorhaz deals 30 or more damage to it, the Remorhaz must succeed a DC 15 Constitution saving throw or regurgitate all swallowed creatures at the end of its turn. Regurgitated creatures fall prone within 10 feet of the Remorhaz. If the Remorhaz dies, swallowed creatures are no longer restrained, and they can escape from the corpse using 15 feet of movement, exiting prone.
Young Remorhaz Stat Block
Large monstrosity, unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 93 (11d10 + 33)
- Speed: 30 ft., burrow 20 ft.
- STR 18 (+4), DEX 13 (+1), CON 17 (+3), INT 3 (-4), WIS 10 (+ 0), CHA 4 (-3)
- Damage Immunities: Cold, fire
- Senses: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
- Language: ー
- Challenge: 5 (1,800 XP)
- Heated Body: A creature foolish enough to touch the Remorhaz or attack within melee range will face (3d6) fire damage.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 +4) piercing damage plus 7 (2d6) fire damage.
How Dangerous Is a Remorhaz?
With winglike fins and jagged teeth, the Remorhaz is a terrifying opponent. It is a huge monstrosity that can reach up to 15 feet in length. Remorhazes are cold-blooded killers with fiery temperaments. Even a party of experienced adventurers will have trouble with one of these vicious monsters.
Just standing near a Remorhaz is risky, as their bodies heat up to extreme temperatures, capable of dealing severe burns. It is said their bodies generate heat so intense that they can melt snow and ice around them. Their large size also gives them a reach advantage in combat, and their biting attacks can deal significant damage. They are known to swallow their prey whole, which is an even more dangerous proposition.
Different Types of Remorhazes
There are two types of Remorhazes: the standard variety and their younger offspring. Adult Remorhazes are much larger and more threatening than their younger counterparts.
Young Remorhazes are less of a problem since their stats are lower across the board than the adult variety. They are commonly used as mounts or pets by Frost Giants and can be found guarding the castles and keeps of their giant masters. A young Remorhaz will have a hard time taking down an adventurer alone, but if a parent or another strong creature accompanies it, it can be a real threat.
An adult Remorhaz, on the other hand, is extremely deadly. They are also more likely to be found in the wild where they are often accompanied by their children.
Where Can You Find a Remorhaz?
You’ll find Remorhazes in cold and remote locations. They make their homes in caverns deep underground where they can hunt for food without being disturbed. They are also known to dwell in arctic tundras and glaciers. In these frozen wastelands, Remorhazes often lie dormant, waiting for hapless victims to stumble across them.
Locating a Remorhaz Nest
To protect their young, adult Remorhazes often lay their eggs in caverns and craters. The heat from the mother Remorhaz will keep the eggs warm while she waits for them to hatch.
Frost Giants are known to hunt Remorhaz eggs, as they are prized possessions. Raised from hatchlings, Remorhazes are often tamed by Frost Giants looking to ride them or turn them into companions.
A group of adventurers looking for a Remorhaz nest should be prepared to battle both the mother and any offspring that may be present. If you find any Remorhaz eggs, you can try selling them.
Tips for Fighting Remorhazes
Some tips for fighting a Remorhaz include using weapons and spells that deal damage other than fire or cold as they are immune to those elements. This makes fire-based spells and weapons less effective against them.
It is also important to be aware of their burrowing ability as they can use it to ambush their prey. When an unsuspecting creature wanders by, the Remorhaz will burst out of the ground and attempt to surprise its victim. While their heated bodies make them hazardous to approach, their most deadly attack is their bite. They can also devour creatures whole, which restrains and blinds their prey while dealing acid damage.
Their usual tactic is to burrow deep below the surface and lower their body temperature to match the surrounding environment. With their Tremorsense, Remorhazes can easily detect when something is approaching.
If you are swallowed by a Remorhaz, you will take acid damage and be restrained. You can try to escape by dealing damage to the creature from the inside, but this is difficult to do. The best way to avoid being swallowed is to stay out of their reach. If you are caught in a Remorhaz’s mouth, there is little you can do except hope that someone can rescue you before you are digested.
A Remorhaz makes for a fearsome and dangerous opponent, but with the right strategy, you’re sure to emerge victorious!
Remorhaz Tactics
Remorhazes are ferocious foes, but there are some things you can do to prepare for combat with one.
First, remember that they are large creatures with 10 feet of reach. This means they will have an advantage in combat if you let them get too close. Try to keep your distance and use ranged weapons or spells if possible.
Second, their bodies heat up to extreme temperatures. Remorhazes can deal nasty burns with just a touch. If you must melee with them, be sure to wear heavy armor or take some other precautions to protect yourself.
Third, they can ingest their prey whole. They may try to grab you and pull you into their mouths if you get too close. Remorhazes are huge and can fit several creatures inside their bodies.
Fourth, they are invulnerable to fire and cold damage, meaning that your fire and cold-based attacks will not affect them. Use other types of attacks if possible.
Finally, remember that they are often found in groups, so you may have to deal with more than one at a time. Be prepared for a tough fight if you encounter a group of these creatures.
With these tips in mind, you should be better prepared to deal with a Remorhaz if you should ever find yourself in combat with one. Good luck!
Roleplaying a Remorhaz
Remorhazes make excellent antagonists. They are brutal opponents that will test the mettle of even the most experienced adventuring party.
For Dungeon Masters, roleplaying a Remorhaz can prove challenging. The players will need to be creative to defeat such a monster as they are not intelligent creatures. The party will not be able to engage in complex conversations with Remorhazes. These monsters are, however, capable predators who use strategy to overwhelm their prey with vicious attacks that can occur without warning.
If you’re roleplaying an encounter with a Remorhaz, keep the following in mind:
- With an Intelligence score of 4, Remorhazes are not cunning monsters. They will likely go after the enemy closest to them in a fight.
- They can’t be harmed by fire or cold damage, so the Remorhaz will not fear those elements.
- Remorhazes are known to gobble up their opponents, temporarily removing them from combat.
If you’re playing a Remorhaz, remember that your main goal is to consume your victims. Use your powerful attacks to crush your foes and move in for the kill. Your burrowing ability can be used to surprise the party or to escape if the battle is not going in your favor.
A Cold Case
The party had been wandering the tundra for days, looking for any sign of the lost expedition. They had found nothing but ice and snow with no end in sight. Exhausted and cold, they decided to make camp for the night. As they huddled around the fire trying to stay warm, they heard a loud noise coming from outside the camp.
It sounded like something was burrowing through the snow, heading straight for them. They quickly realized a Remorhaz was hunting them! The monster burst into the camp, knocking over tents and sending snow flying everywhere. The party scrambled to their feet and prepared to fight for their lives. The Remorhaz was a massive creature, easily twice the size of any of them. Its scaly skin glowed red hot, and its mouth was full of sharp teeth.
The creature lunged at the party, biting with its ragged teeth. The adventurers fought back as best they could, but they were quickly overpowered. It wasn’t long before the Remorhaz had devoured half of the party. The rest fled into the night, barely escaping with their lives.
Final Thoughts
The Remorhaz is a fearsome and deadly opponent. With the right strategy, however, they can be defeated.
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I played the game a lot as a kid, back in first edition. Over the past few years since 5e was released, I’ve really started getting back into it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up.