Explorer’s Pack 5e: Gear Guide – What You Get and What To Add

Last Updated on November 9, 2023

The explorer’s pack comes with a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. 

An Explorer’s Pack costs 10gp and weighs 59 lbs.

Source: Basic Rules

This is the most common type of pack your character can be kitted out with at character creation.

All but three classes have the option to choose an explorer’s pack, and those are the Artificer, the Rogue, and the Warlock – probably because those three are considered to have specialized training and experience.

So, since you will more than likely have to decide between an explorer’s pack or something more class-specific, we decided to give you a rundown of what the pack is, how it is used, and whether you actually need one.

Using an Explorer’s Pack in DnD 5e 

This is enough gear to act like your characters have what they need to travel and adventure because, let’s face it, not every game or story cares about how you camp.

Before the campaign starts, it is important to ask your DM how they feel about camping and hiking. If the DM says, “Just get an explorer’s kit and we’ll call it good,” then you are good to go, and you shouldn’t worry too much.

This is a totally acceptable way to play. If you are in a game that is of mystery, paranormal, romance, high-adventure, or any of a dozen genres, then no one really cares how you handle your personal hygiene and comfort while on the road.

But if you are playing in a travelog genre or a post-apocalyptic genre or you are simply playing a ranger who cares about your party, then an explorer’s pack probably won’t be enough.

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