Bag of Beans 5e: What Will You Grow?

Last Updated on November 15, 2023

The bag of beans produces a random magical effect whenever you plant a bean. It could be a buff, a bane, or even a summoning. 

There is no telling, and the effects will definitely change the direction of your D&D adventure.

Bag of Beans

Wondrous Item, rare

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans.

Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.

Giving Bags of Beans as Rewards

DMs, there is much you can do with a Bag of Beans. If you feel like you can roll with the changes that such a random generator can do to a session, then an item like the Bag of Beans can ease up your preparation requirements for a week.

Also, if you make your own chart or otherwise create a situation where you and not the players make the roll for the random effect, you can always hide your dice and simply decide what happens.

Do your characters need to plane shift? Do they need to find an old NPC? Do they need a random effect generator in order to distract their enemies? A Bag of Beans can do any of these things for you. Do not be afraid to hand this item out.

1 thought on “Bag of Beans 5e: What Will You Grow?”

  1. “To help the DM determine if your fruit is magical, roll a d20. If you roll a prime number (1,2,3,5,7,9,11,13,15,17, or 19), you have picked a magical fruit. Now roll a 1d10. On a 1-8, it is a random potion. On a 9, it is a poison. On a 10, reroll. To determine the potion, use this link: Random Potion Generator (5thdnd.com)”

    9 & 15 are not prime. Did you mean “if you roll an odd number”, and to leave 2 off your list?

    Reply

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