Casting Time
1 action
School
Divination
Damage/Effect
Foreknowledge
Range
30 feet
Class
Bard, Sorcerer, Warlock, Wizard
Attack/Save
None
Duration
1 round ©
Level
0
Components
Somatic
Spell Description:
You point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Cantrip, Divination, Buff, Foreknowledge
Level: Bard (1), Sorcerer (1), Warlock (1), Wizard (1), Eldritch Knight (8), Arcane Trickster (8)
Materials Required: None
Number of Targets: 1
Die Type: None
Number of Dice: None
Damage Type: None
Save: None
Damage On Successful Save: None
Statuses Inflicted: Caster has advantage on the next attack roll made against the target
Status Duration: 1 round
Affected By Cover: Yes
Advantage: On the next attack roll made against the target
Disadvantage: None
Who Can Cast True Strike?
Bard, Sorcerer, Warlocks, and Wizards can cast True Strike starting at 1st level (but why would they…). Eldritch Knights and Arcane Tricksters will need to wait until 8th level before taking this spell (but why would they…).
What Is True Strike?
True Strike is a cantrip level Divination spell that grants the caster advantage on their next attack roll made against the target of this spell, provided that the spell’s effect has not ended before they attack. It’s widely considered to be 5e’s worst spell.
When and Where Should I Cast True Strike?
You shouldn’t.
Why Should I Take True Strike?
You shouldn’t.
Common Questions About True Strike
Why is True Strike bad?
It is a complete action spell that grants advantage on the next attack and ends after 1 round of combat, requiring concentration to maintain the effect until the next turn.
It deals no damage on its own. A character with +0 to the required stat will have about a 50/50 chance of hitting an attack without advantage.
That means that even if you hit the attack after casting True Strike, your damage output is about the same over the two turns. At its very best, it’s highly situational.
What situations is True Strike good in?
It’s highly situational and pretty much relies on a character being able to attack a bonus action to be helpful. This is the only time one might be able to use True Strike.
Does True Strike have any positives?
It has no verbal component, so you can easily cast it during an ambush if you are hidden.
Should I take True Strike?
No, probably not.
Alternatives to True Strike
How To Use True Strike
For Players
Don’t take it.
For Dungeon Masters
Don’t encourage people to take it.
- About Author
- Latest Posts

When I’m not writing about RPGs, I’m playing Dungeons & Dragons, Magic: the Gathering, Yu-Gi-Oh!, X-Wing miniatures, and many other lovingly-crafted tabletop games with the people I love.