Tasha’s Mind Whip DnD 5e: Mechanics and Guide

Casting Time

1 action




Psychic, Control


90 feet


Sorcerer, Wizard




1 round





Spell Description:

You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn.

Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

2nd level5th level7th level9th level
Damage Dice3d63d6 + 3d6 + 3d6 + 3d63d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d63d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6
Minimum Damage33 + 3 + 3 + 33 + 3 + 3 + 3 + 3 + 33 + 3 + 3 + 3 + 3 + 3 + 3 + 3
Average Damage9.59.5 + 9.5 + 9.5 + 9.59.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.59.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5
Maximum Damage1818 + 18 + 18 + 1818 + 18 + 18 + 18 + 18 + 1818 + 18 + 18 + 18 + 18 + 18 + 18 + 18

2nd Level, Enchantment, Damage, Control, Psychic

Level: Sorcerer (3), Wizard (3), Arcane Trickster (8), Eldritch Knight (8), Bard (10, Magical Secrets)

Materials Required: None

Number of Targets: Up to 8

Die Type: d6

Number of Dice: 3 to each target

Damage Type: Psychic

Save: Intelligence

Damage On Successful Save: Half

Statuses Inflicted: Must choose to get 1 action, 1 movement action, or 1 bonus action on the next turn

Status Duration: Until end of the next turn

Affected By Cover: No

Advantage: None

Disadvantage: None

What Is Tasha’s Mind Whip?

Tasha’s Mind Whip is a 2nd-level Enchantment spell that deals Psychic damage to up to 8 targets and compels them to choose between the types of actions they can take on their next turn.

Who Can Cast Tasha’s Mind Whip?

Tasha’s Mind Whip can be cast by Sorcerers and Wizards starting at the 3rd level. Arcane Tricksters and Eldritch Knights will add the spell to their spell lists from the Wizard spell list starting at 8th level.

By 10th level, all Bards will be able to take the spell using their Magical Secrets feature.

When and Where Should I Cast Tasha’s Mind Whip?

Tasha’s Mind Whip’s ability to target more than one creature makes it suitable for clearing out waves of smaller additional enemies that might be present near a boss. These enemies are likely 

Why Should I Take Tasha’s Mind Whip?

Tasha’s Mind Whip boasts a lot of niche uses. It has low innate and single-target damage output, but its high targeting capabilities, along with a compelling debuff, means it can have a massive impact on a fight.

In a situation where there is a lot of low-level trash mobs for the players to handle, Tasha’s Mind Whip can take out swaths of low leveled enemies while inflicting a severe debuff on the ones it doesn’t kill

Alternatives to Tasha’s Mind Whip

Common Questions About Tasha’s Mind Whip

Can You Twin Tasha’s Mind Whip?

Yes, as written, Tasha’s Mind Whip can be Twinned as long as it is not cast with a 3rd-level spell slot or higher.

Is Tasha’s Mind Whip a Weapon Attack?

No. Tasha’s Mind Whip is a spell, not a weapon attack.

Is Tasha’s Mind Whip a Bonus Action?

No, Tasha’s Mind Whip requires 1 full action to cast and resolve the effect.

Is Tasha’s Mind Whip a Stun?

No, Tasha’s Mind Whip is not a Stun or any named condition.