Casting Time
1 action
School
Enchantment
Damage/Effect
Psychic, Control
Range
90 feet
Class
Sorcerer, Wizard
Attack/Save
Intelligence
Duration
1 round
Level
2
Components
Verbal
Spell Description:
You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can’t take a reaction until the end of its next turn.
Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
2nd level | 5th level | 7th level | 9th level | |
Damage Dice | 3d6 | 3d6 + 3d6 + 3d6 + 3d6 | 3d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6 | 3d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6 + 3d6 |
Minimum Damage | 3 | 3 + 3 + 3 + 3 | 3 + 3 + 3 + 3 + 3 + 3 | 3 + 3 + 3 + 3 + 3 + 3 + 3 + 3 |
Average Damage | 9.5 | 9.5 + 9.5 + 9.5 + 9.5 | 9.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5 | 9.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5 + 9.5 |
Maximum Damage | 18 | 18 + 18 + 18 + 18 | 18 + 18 + 18 + 18 + 18 + 18 | 18 + 18 + 18 + 18 + 18 + 18 + 18 + 18 |
2nd Level, Enchantment, Damage, Control, Psychic
Level: Sorcerer (3), Wizard (3), Arcane Trickster (8), Eldritch Knight (8), Bard (10, Magical Secrets)
Materials Required: None
Number of Targets: Up to 8
Die Type: d6
Number of Dice: 3 to each target
Damage Type: Psychic
Save: Intelligence
Damage On Successful Save: Half
Statuses Inflicted: Must choose to get 1 action, 1 movement action, or 1 bonus action on the next turn
Status Duration: Until end of the next turn
Affected By Cover: No
Advantage: None
Disadvantage: None
What Is Tasha’s Mind Whip?
Tasha’s Mind Whip is a 2nd-level Enchantment spell that deals Psychic damage to up to 8 targets and compels them to choose between the types of actions they can take on their next turn.
Who Can Cast Tasha’s Mind Whip?
Tasha’s Mind Whip can be cast by Sorcerers and Wizards starting at the 3rd level. Arcane Tricksters and Eldritch Knights will add the spell to their spell lists from the Wizard spell list starting at 8th level.
By 10th level, all Bards will be able to take the spell using their Magical Secrets feature.
When and Where Should I Cast Tasha’s Mind Whip?
Tasha’s Mind Whip’s ability to target more than one creature makes it suitable for clearing out waves of smaller additional enemies that might be present near a boss. These enemies are likely
Why Should I Take Tasha’s Mind Whip?
Tasha’s Mind Whip boasts a lot of niche uses. It has low innate and single-target damage output, but its high targeting capabilities, along with a compelling debuff, means it can have a massive impact on a fight.
In a situation where there is a lot of low-level trash mobs for the players to handle, Tasha’s Mind Whip can take out swaths of low leveled enemies while inflicting a severe debuff on the ones it doesn’t kill
Alternatives to Tasha’s Mind Whip
Common Questions About Tasha’s Mind Whip
Can You Twin Tasha’s Mind Whip?
Yes, as written, Tasha’s Mind Whip can be Twinned as long as it is not cast with a 3rd-level spell slot or higher.
Is Tasha’s Mind Whip a Weapon Attack?
No. Tasha’s Mind Whip is a spell, not a weapon attack.
Is Tasha’s Mind Whip a Bonus Action?
No, Tasha’s Mind Whip requires 1 full action to cast and resolve the effect.
Is Tasha’s Mind Whip a Stun?
No, Tasha’s Mind Whip is not a Stun or any named condition.
- About Author
- Latest Posts

When I’m not writing about RPGs, I’m playing Dungeons & Dragons, Magic: the Gathering, Yu-Gi-Oh!, X-Wing miniatures, and many other lovingly-crafted tabletop games with the people I love.