Artificer, Bard, Sorcerer, Warlock, Wizard
1 hour ©
Verbal, Somatic, Material
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
2nd level, Illusion, Invisible
Level: Bard (3), Sorcerer (3), Warlock (3), Wizard (3), Artificer (5), Arcane Trickster (7), Eldritch Knight (8)
Materials Required: An eyelash encased in gum arabic
Number of Targets: 1 (increased by 1 for every spell slot level above 2nd)
Die Type: N/A
Number of Dice: N/A
Damage Type: N/A
Damage On Successful Save: N/A
Statuses Inflicted: Invisible
Status Duration: Up to 1 hour with concentration, or until the target attacks or casts a spell
Affected By Cover: No
What is Invisibility?
Invisibility is a 2nd level Illusion spell that grants a creature that you can touch the Invisible status. Invisible creatures cannot be seen with the naked eye.
Who can cast Invisibility?
Bards, Sorcerers, Warlocks, and Wizards can cast Invisibility starting at 3rd level. Artificers can take the spell starting at 5th level. Arcane Tricksters and Eldritch Knights can take Invisibility from the Wizard spell list starting at 7th level for Arcane Tricksters and 8th for Eldritch Knights.
When and Where should I cast Invisibility?
Invisibility is a feature that allows players to easily traverse dangerous areas or get the jump on an enemy during battle. It breaks upon casting a spell or making an attack but will enable players to easily sneak past non-magical guards or surround an enemy who doesn’t know they are there.
Why should I take Invisibility?
Invisibility will give the player boons when it comes to reconnaissance or stealth.