1 reaction, taken in response to receiving damage from an enemy
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
|1st level||5th level||7th level||9th level|
Level: Warlock (1), Oathbreaker (3), Bard (10, Magical Secrets)
Materials Required: None
Number of Targets: 1
Die Type: d10
Number of Dice: 2 (increases by 1 for every spell slot used above 1st)
Damage Type: Fire
Damage On Successful Save: Half
Statuses Inflicted: None
Status Duration: None
Affected By Cover: Yes
Who can cast Hellish Rebuke?
Warlocks are the only ones who have Hellish Rebuke on their spell list naturally in 5e. Oathbreaker Paladins get Hellish Rebuke on their expanded spell list when they reach level 3. Bards can cast Hellish Rebuke if they take it with their Magical Secrets feature.
3rd level Tieflings in the Bloodline of Asmodeus can also cast Hellish Rebuke at the second level using their Infernal Legacy.
What is Hellish Rebuke?
Hellish Rebuke is a reaction spell, meaning that it cannot be cast unless its reaction condition is met. When damaged by an enemy within 60 feet of you, the caster can use their reaction to cause the enemy to be momentarily engulfed by searing flames, dealing fire damage.
The spell provokes a Dexterity save from the enemy and deals half damage on a successful save.
When and Where should I cast Hellish Rebuke?
Pact of the Blade Warlocks will have an easy time getting off Hellish Rebukes as using their Pact Weapon will put them in the melee range of enemies.
Hellish Rebuke has no area of effect, and therefore aside from creatures that are immune — like Fire Elementals — there’s not really a wrong time to cast Hellish Rebuke.
Why should I take Hellish Rebuke?
Hellish Rebuke is a reaction spell that creates a robust additional wall preventing the Warlock, who can sometimes find themselves a squishier caster, from being an easy target for enemies.