Welcome to our Healing Spirit spell guide for Dungeons and Dragons 5th Edition! In this guide, we’ll discuss everything you need to know about the Healing Spirit spell, including the spell’s mechanics, which classes can cast it, and for whom it is a good choice. So without further ado, let’s jump right in!
- Casting Time: 1 bonus action
- Range: 60 feet
- Duration: 1 minute
- School: Conjuration
- Class: Druid, Ranger
- Level: 2nd
- Damage/Effect: Healing
- Attack/Save: None
- Components: V, S
- Concentration: Yes
Spell Description: You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases 1d6 for each slot level above 2nd.
What Is Healing Spirit?
Healing Spirit is a conjuration spell that summons a celestial spirit to soothe the wounds of your allies. The spirit looks like a glowing, ethereal beast or fey and hovers near the creature it is helping.
This spell is perfect for adventures who get heated quickly as it can help stabilize allies who are taking damage. It’s also a great spell to have in your repertoire if you’re the only spellcaster in the party as it provides some much-needed healing without using up valuable resources like spell slots.
It is also a good choice for dungeons with traps or hazards that deal damage, as the healing spirit can help offset the effects of these dangers. Players can find this spell in Xanathar’s Guide to Everything.
How Does Healing Spirit Work?
When you cast Healing Spirit, you call forth a spirit to heal the wounded. The intangible spirit appears in a space you can see within range. The spirit is a fey or beast of your choosing. With the spell in effect, the caster can choose to heal any creature that starts its turn in the same space as the healing spirit.
This spell can only heal living creatures, not undead or constructs. The spirit may heal a number of times equal to your spellcasting ability modifier + 1. After healing the permitted number of times, the spirit vanishes.
Spirits in D&D 5e
A spirit is a creature with magical powers. These creatures are connected to other planes of reality. Supernatural beings and spirits are not ordinarily visible to mortals.
Examples of Spirits
When you cast Healing Spirit, you can choose the form it takes, either a fey creature or a beast. We’ve provided some examples in case you’re unsure what to choose.
- A satyr
- A deer
- A blink dog
- A horse
- A tiger
- A dire wolf
- A sprite
- An eagle
Remember that the creature summoned by Healing Spirit is not real. It is an apparition that only has the appearance of a fey or beast. The spirit’s appearance has no effect whatsoever on the healing potency of the spell.
Casting Healing Spirit by Class
Only Rangers and Druids can learn Healing Spirit. Healing Spirit is ideal for Rangers and Druids who need to be the party’s primary healers but do not have access to other healing spells.
Characters who choose this spell should have a high Wisdom score to make the most of the spell’s healing ability. A high Constitution score will also be helpful for increasing the number of times the spirit can heal before you lose concentration. Rangers and Druids are both nature-themed classes and strongly connected to the natural world. Because of their deep connection to nature, these classes can summon many powerful creatures to aid them.
Druids are mystical sages and can summon upon the healing spirits of nature to help their allies in combat. They are in tune with the natural world and use their magic to protect it. Druids are capable spellcasters and can learn Healing Spirit at level 3. Because their knowledge of the animal kingdom extends beyond the material plane, Druids can learn to conjure creatures from the Plane of Faerie as well.
As guardians of the natural world, Rangers use their magic to defend the wilderness and its inhabitants. They are skilled hunters with a deep connection to the beasts they hunt. Rangers are known for their combat skills, and they are also capable spellcasters. They can learn Healing Spirit at level 5.
Like Druids, Rangers have the ability to fill multiple roles in a party. They can deal significant damage to enemies, but they can also serve as the party’s primary healer. Healing Spirit is an excellent choice for Rangers who want to focus on healing without sacrificing combat prowess.
Best Strategies for Using Healing Spirit
Healing Spirit was added to give Rangers and Druids more options for healing. These classes were often called upon to serve as the party’s healers, but they did not have many options for healing spells. Healing Spirit is a versatile spell and can be used in many different ways. It is up to the caster to decide how best to use it in any given situation. However, we have a few recommendations for using Healing Spirit efficiently.
It’s best to use this spell when several creatures need to be healed at the same time. The spirit can move around the battlefield and heal any creature that starts its turn in the same space. For example, if you have three allies who are low on health, you can position the healing spirit so that it can heal all three of them before your next turn. With Healing Spirit, Rangers and Druids now have a crucial healing spell that they can use to keep their allies alive in combat.
Healing During Combat
Most players will want to cast Healing Spirit during combat so their allies can benefit from the healing right away. However, before casting Healing Spirit, you should be aware of the limitations of the spell.
Healing Spell Limitations
The spirit can only be moved up to 30 feet, and you can only move it to a space you can see. The spirit can also only heal a limited number of times before it disappears, so it’s necessary to use its abilities wisely. It’s also essential to recognize that the spirit will be destroyed if the caster loses concentration. You’ll want to be careful that you don’t cast this spell when you’re surrounded by bad guys. If you get clobbered, the spell will end.
Common Questions About Healing Spirit
Now that you know how to use Healing Spirit, you might still have some questions about using it in your game. To ensure that you are using this spell to its full potential, we’ve answered some of the most common questions below.
How Do You Use Healing Spirit in D&D 5e?
Healing Spirit is a 2nd-level spell that can be cast by Rangers and Druids. The spell summons a spirit to heal the wounded. This spell only takes a bonus action, so it can be cast in the midst of combat.
Use this spell in place of Healing Word when you need to heal several creatures simultaneously.
Is Healing Spirit Good?
Healing Spirit is a great spell to use when your party needs healing and you’re running low on resources. It’s also a good spell to use if you need to heal multiple creatures at once. You can even move the spirit up to 30 feet as a bonus action, allowing you to maneuver it strategically.
Can You Use Healing Spirit on Constructs or Undead?
No, the spirit cannot heal constructs or undead. It can only restore hit points to living creatures. You’ll need to find another way to heal these creatures. Fortunately, most parties don’t include a significant number of constructs or undead characters.
What Happens When the Spell Ends?
The spirit disappears when the spell ends. It can also fade if it has used all of its available healing ability or if the spellcaster loses concentration. Since there are several ways to end this spell, taking full advantage of the spirit while it’s on the battlefield is critical.
Healing Spirit is a powerful healing spell that can be used to significant effect in combat. It is especially useful for helping injured allies survive brutal combat long enough to escape. It can also allow your party to survive and even triumph over enemies in difficult encounters.
You’ll need to use the spell wisely as it can be easily disrupted and is only capable of healing a limited number of times, but when used to full effect, Healing Spirit is divine.
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I played the game a lot as a kid, back in first edition. Over the past few years since 5e was released, I’ve really started getting back into it. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up.