Conjure Woodland Beings Spell Guide 5e

The Conjure Woodland Beings spell is a great choice for anyone looking to add some extra firepower to their party. With the ability to summon creatures from the Feywild, this spell gives you a wide range of options to choose from, whether you’re fighting big groups or individuals.

Conjure Woodland Beings

  • Casting Time: 1 action
  • Range: 60 feet
  • Duration: 1 hour
  • School: Conjuration
  • Class: Druid, Ranger
  • Level: 4th
  • Damage/Effect: Summoning
  • Attack/Save: None
  • Components: V, S, M (one holly berry per creature summoned)
  • Concentration: Yes

Spell Description: You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One fey creature of challenge rating 2 or lower
  • Two fey creatures of challenge rating 1 or lower
  • Four fey creatures of challenge rating 1/2 or lower
  • Eight fey creatures of challenge rating 1/4 or lower

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures but otherwise take no action.

The GM has the creatures’ statistics. You can see some sample creatures below.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Sample Fey Creatures

The Basics of Conjure Woodland Beings

This 4th-level conjuration spell allows you to summon fey creatures to fight by your side. Each creature has its own unique set of abilities that can come in handy in a variety of situations.

Players can summon a large group of weaker creatures or a smaller number of stronger ones. Summoned creatures are friendly to the spellcaster and their allies and will follow any verbal commands given to them.

The DM has control over the statistics of the creatures summoned. It is important to work with your DM to ensure that the creatures you summon are appropriate for your situation. When choosing which creatures to summon, there are a few things to keep in mind:

  • What is the purpose of summoning these creatures? Are you looking to add extra firepower to your party, or do you need some utility creatures to help with tasks like scouting or fetching items?
  • How tough is your party? If you are up against a group of powerful enemies, it might be better to summon a few stronger creatures rather than a large group of weaker ones.
  • How many creatures can you realistically handle? Keep in mind that each creature you summon will require its own set of orders, so if you summon too many creatures, it might become difficult to keep track of them all.

At higher levels, this spell allows players to summon more beings. This can be useful for fighting larger groups of enemies or for summoning multiple utility creatures to help with tasks like exploring or hunting down bad guys.

Who Can Cast Conjure Woodland Beings?

The Conjure Woodland Beings spell is only available to Druids and Rangers. 

Druids

The Druid is obviously a perfect choice for this spell as they have a deep connection with nature and the Feywild. With intimate knowledge of the natural world, they are able to call on its inhabitants to aid them in combat. With the ability to select from a number of different options, a Druid can tailor their summoned creatures to fit the party’s needs.

Rangers

The Ranger also has a deep connection with nature, allowing them to summon fey creatures to their aid. Rangers often have to play supportive roles in combat, and this spell can help them to do that. By summoning creatures with valuable spells and abilities, the Ranger can give their allies the edge in nearly any situation.

Best Strategies for Use Conjure Woodland Beings

Remember that these creatures are summoned; as such, they disappear when they reach 0 hit points or when the spell ends. This means you’ll want to use them wisely in combat, lest you lose them halfway through a fight.

That said, we have some suggestions to help you get the most out of Conjure Woodland Beings:

  • When facing a large group of enemies, summoning as many creatures as possible is a good idea. The more, the merrier!
  • If you’re up against a single powerful opponent, summoning a few high-CR creatures can be an excellent way to even the odds.
  • Utility creatures like the Blink Dog and the Sprite can be used to scout ahead or perform other tasks outside of combat, making them versatile. 

Some of the best creatures to summon for fighting big groups are Blink Dogs, Sprites, and Satyrs. These creatures have a variety of abilities that can help to take down multiple enemies at once. Blink Dogs can even teleport! If you’re looking for other creatures to help with utility tasks, Dryads and Sea Hags are good choices. Dryads can cast a variety of useful spells. Sea Hags can frighten opponents and have the ability to explore underwater.

There are all sorts of possibilities when it comes to choosing which creatures to summon. It all depends on what you need. So get creative and have fun!

Best Fey Creatures To Summon

All fey creatures have their own unique abilities. Some are good for combat, some for utility, and some for both. When choosing which creatures to summon, it is crucial to consider the strengths and weaknesses of your party. If you are up against a group of powerful enemies, it might be better to summon a few stronger creatures rather than a large group of weaker ones.

Here are a few of the best creatures you can summon with Conjure Woodland Beings:

  • Blink Dog
  • Satyr
  • Sprite
  • Dryad
  • Sea Hag

Blink Dog

CR 1/4

A blink dog can be a great addition to any party, thanks to its ability to teleport itself out of danger. With a pack of these puppies at your command, you can quickly and easily get out of any sticky situation.

Satyr

CR 1/2

These creatures are renowned for their love of wine and song, but make no mistake — they are fierce warriors when called upon to fight. With their natural charm and musical abilities, Satyrs also make great traveling companions. Try conjuring four of these furry-legged fighters when you need someone at your back. You’ll be able to take on just about anything.

Sea Hag

CR 2

A sea hag is an evil and fearsome creature, thanks to its ability to frighten its victims. If you’re up against a powerful group of enemies, this can be a great way to thin their ranks. Plus, with its water-breathing ability, the sea hag can fight on even footing with aquatic enemies.

Sprite

CR 1/4

These tiny creatures are known for their mischievous nature, but don’t let their size fool you. They are aggressive fighters who take vigorous measures to protect their homes. Unlike pixies, sprites don’t indulge in frivolous games, preferring instead to focus on more critical tasks. Sprites can turn in invisible with an action. This makes them ideal for scouting ahead or serving as lookouts.

Dryad

CR 1

A dryad is a fey creature that is closely tied to nature. As such, they have an assortment of spells that allow them to control the natural world around them. This makes them an excellent choice for utility tasks like exploring or finding traps. The dryad can also cast spells to charm or control humanoids, making them invaluable allies in nearly any social situation.

DM Advice: How To Handle Conjure Woodland Beings

As with all spells, it is up to the DM to decide how this spell works in their world. According to the official rules, it’s up to the DM to choose which creatures are summoned with Conjure Woodland Beings.

However, DMs are free to change this however they see fit. For example, they could allow players to choose which creatures are summoned, or they could come up with their own list of creatures. No matter what, Conjure Woodland Beings is a powerful spell that can be used in various ways. 

Common Questions About Conjure Woodland Beings

Using this powerful spell can be a bit tricky, so here are answers to some common questions about Conjure Woodland Beings:

How Do You Use Conjure Woodland Beings?

In order to use Conjure Woodland Beings, you’ll need to be either a Druid or a Ranger. This spell is available to Druids at level 7 and Rangers at level 13. You’ll also need to supply one holly berry per creature summoned. You can find holly berries in a component pouch. 

Can You Conjure More Than One Type of Creature?

No, you can only conjure one type of creature when you cast this spell. However, you can choose to conjure multiple creatures of that type. For example, if you decide to conjure Sprites, you can summon eight of them, creating an entire fleet of new allies.

Who Chooses With Conjure Woodland Beings?

According to the rules, the DM is supposed to choose the creatures that are conjured. However, in practice, it’s generally up to the spellcaster to decide which creatures they want to summon. Since it is a game-specific decision, it’s best to consult with your DM before using the spell.

Can You Conjure Pixies?

The short answer is no, you cannot conjure Pixies with this spell. Pixies are a type of fey creature, but they are not included in the list of creatures you can summon with Conjure Woodland Beings. If you’re looking to conjure a Pixie, you’ll need special permission from your DM.