Charm Person 5e: Mechanics and Guide to Using the Spell

Casting Time

1 action






30 feet


Bard, Druid, Sorcerer, Warlock, Wizard




1 hour




Verbal, Somatic

Spell Description:

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it.

If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Level: Bard (1), Druid (1), Sorcerer (1), Warlock (1), Wizard (1), Trickery Domain (1), Arcane Trickster (3), Eldritch Knight (8)

Materials Required: None

Number of Targets: 1 (increased by 1 for each spell slot level used above the 1st)

Die Type: N/A

Number of Dice: N/A

Damage Type: N/A

Save: Wisdom

Damage On Successful Save

Statuses Inflicted: Charmed (Save nullifies)

Status Duration: 1 hour

Affected By Cover: No

Advantage: Advantage on the save if the caster or their companions are fighting the target

Disadvantage: None

What is Charm Person?

Charm Person is a 1st-level Enchantment spell. The target will make a Wisdom saving throw to avoid the effect. On a failed save, the target is charmed by the caster for 1 hour.

The target has advantage on the saving throw if they are currently fighting the caster or their companions.

Who can cast Charm Person?

Charm Person is present on a lot of spell lists. Bard, Druid, Sorcerer, Warlock, and Wizard can all learn Charm Person directly from their class spell lists at the 1st level.

Trickery Domain Clerics have the spell on their expanded spell list at the 1st level as well. Arcane Tricksters can grab Charm Person when they reach 3rd level, and Eldritch Knights can grab it at the 8th level.

When and Where should I cast Charm Person?

Charm Person is better used out of combat than in it. Once you start fighting someone, they’re going to have an easier time not being Charmed by you — as they should when you and your friends are swinging swords at them.

However, for roleplay, problem-solving, or getting information, Charm Person is fantastic.

Why should I take Charm Person?

Charm Person can be used for reconnaissance and information gathering by magically convincing an NPC to go along with whatever you want them to do.

Common Questions About Charm Person