Races

And the people themselves – people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues – represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities.

Scattered among the members of these more common races are the true exotics: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. And there, well out of the sunlight is a lone drow – a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind.
– Players Handbook


Many old school players are familiar with ability scores assigned to races. High Elves were more intelligent, Dwarves were hardy (constitution), Humans well rounded.

With the introduction of Tasha’s Cauldron of Everything, D&D has moved towards a system of either +2/+1 or three +1 increases to your stats.

In that system, race has become more cosmetic, for better or worse. A Dwarf Wizard can identical in ability scores to an Elf Wizard.

Here we present the list of available Races in D&D 5th Edition:

Common

Exotic

Monstrous

Unearthed Arcana